/**************************************************************************\
MODULE: tools
SUMMARY:
Some useful tools that are used throughout NTL.
\**************************************************************************/
#include <cstdlib>
#include <cmath>
#include <iostream>
#include <NTL/config.h>
#include <NTL/mach_desc.h>
double GetTime();
// returns number of seconds of CPU time used by this process;
void PrintTime(ostream& s, double t);
// prints the time t (in seconds) to s in the format
// ss or mm:ss or hh:mm:ss,
// where the value t is first rounded to the nearest integer.
void Error(const char *s);
// print an error message and call abort
extern void (*ErrorCallback)();
// A pointer (initially NULL) to a callback function.
// This function will be called by the Error function,
// as well as other functions, before calling abort().
// Note that the callback function is expected to have
// C++ linkage, as it is called directly by a C++ function,
// even though the latter function may be called from a
// C function.
long IsWhiteSpace(long c);
// returns 1 if c is "white space" (as defined by isspace is the
// standard library...usually blanks, tabs, newlines), and 0 otherwise.
long SkipWhiteSpace(istream& s);
// skips white space (as defined by IsWhiteSpace).
// Return value is 0 if end-of-file is reached; otherwise,
// return value is 1.
long IsEOFChar(long c);
// test if c == EOF
long CharToIntVal(long c);
// returns the hexidecimal value of c if c is '0'..'9', 'A'..'F', or 'a'..'f';
// otherwise, the return value is -1.
char IntValToChar(long x);
// returns the hexadecimal digit '0'..'9', 'a'..'f' representing x;
// an error is raised if x < 0 or x > 15.
long IsFinite(double *p);
// Returns 1 if *p is a "finite" floating point number.
// A pointer is used to ensure that the number is in memory,
// which on some architectures (notably x86/Pentium) can make a difference.
// some min/max and swap routines:
int min(int a, int b);
int max(int a, int b);
long min(long a, long b);
long max(long a, long b);
long min(int a, long b);
long max(int a, long b);
long min(long a, int b);
long max(long a, int b);
void swap(long& a, long& b);
void swap(int& a, int& b);
// defined here are all the conversion routines among the types
// int, long, float, double. See conversions.txt for complete details.
// The following platform-dependent macros are defined:
#define NTL_BITS_PER_LONG (...) /* bits in a long */
#define NTL_MAX_LONG (...) /* max value of a long */
#define NTL_MIN_LONG (...) /* min value of a long */
#define NTL_BITS_PER_INT (...) /* bits in a int */
#define NTL_MAX_INT (...) /* max value of a int */
#define NTL_MIN_INT (...) /* min value of a int */
#define NTL_DOUBLE_PRECISION (...) /* # of bits of precision in a double */
#define NTL_FDOUBLE_PRECISION (...) /* the double value
2^{NTL_DOUBLE_PRECISION-1} */
#define NTL_ARITH_RIGHT_SHIFT (...) /* 1 if signed right-shift is
arithmetic; 0 otherwise */
#define NTL_EXT_DOUBLE (...) /* 1 if platform has "extended" doubles;
0 otherwise */